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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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February 16, 2021 September 26, 2013
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Monocular Cues in 2D Games | Presentation

In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]

John Pile Jr
September 20, 2013 September 20, 2013
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Fall 2013 – Events for Game Programmers

September – October Events at Champlain College There are countless opportunities for Game Programming students […]

John Pile Jr
July 2, 2013 July 2, 2013
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Posting with Care: Social Media and Your Future Career

Occasionally, I’ll see a student post something extremely negative about a company, product, game, or […]

John Pile Jr
February 16, 2021 June 3, 2013
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Project | Particle Art (Android)

Touch-enabled Particle Driven Art Tool for Mobile

John Pile Jr
Windows 7 is unhappy?
February 18, 2021 May 28, 2013
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The 24 Best/Worst Programming Jokes

Need a break? I’ve scoured the web (or at least a REDDIT thread or two) […]

John Pile Jr
Magnosphere Poster
May 27, 2014 April 28, 2013
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Champlain College Game Studio sweeps GameFest

Champlain College took home a host of awards for student made games at the 2013 […]

John Pile Jr
April 19, 2013 April 19, 2013
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Evolve 2013: Xamarin Rises

Last Sunday I joined 600 other participants at the Xamarin’s first training and conference in […]

John Pile Jr
April 12, 2013 April 12, 2013
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Quibly Ball: Best Technical Innovation

Last week, Champlain College students went head-to-head against the best schools in North America for […]

John Pile Jr
Champlain College Game Studio Events
April 6, 2013 April 6, 2013
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Accepted Student Day Presentation

Today was Accepted Student Day at Champlain College. As we welcome students for the Class […]

John Pile Jr
April 3, 2013 April 2, 2013
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Game Competitions

There are a great variety of game competitions these days. Be sure you read the […]

John Pile Jr
June 17, 2014 April 2, 2013
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Preparing for a Computer Science Degree (Part 3): Computer Recommendations

This is part three of the series “How to Prepare for a CS Degree”. Introduction […]

John Pile Jr
December 30, 2013 April 2, 2013
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Game Programmers – Finding a Job

Resources for helping game programmers find and get their dream job Securing your first game […]

John Pile Jr
May 27, 2014 March 29, 2013
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Fall 2013 Registration Info for Game Programmers

The following are the likely courses you should be signing up for. There are exceptions […]

John Pile Jr
April 2, 2013 March 22, 2013
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Preparing for a Computer Science Degree (Part 2): Should I Learn C++?

This is part two of the series How to Prepare for a CS Degree. Introduction […]

John Pile Jr
May 27, 2014 March 11, 2013
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Preparing for a Computer Science Degree (Part 1): Should I attend a conference?

This is part one of the series How to Prepare for a CS Degree. Introduction […]

John Pile Jr
June 26, 2014 March 9, 2013
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2D Graphics Programming for Games | Book

Published by AK Peters|CRC Press in May (2013), my book on graphics programming focuses on […]

John Pile Jr
February 18, 2021 March 7, 2013
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aliEnd | Android

In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create […]

John Pile Jr
May 27, 2015 March 5, 2013
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Moving Day | iOS

Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is an iOS game […]

John Pile Jr
June 26, 2014 March 4, 2013
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Awarded: 1st Place, HackVT

MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont […]

John Pile Jr
June 3, 2014 March 1, 2013
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Particle Art Creator (iOS)

Currently in the prototype stage, Particle Art Creator is a touch-enabled, tablet-based, particle-driven art tool that merges […]

John Pile Jr

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Publications

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games (Book)
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Borrowed Lenses logo Borrowed Lenses (Essays)
Pile Jr, John (Curator, Editor)
Established: September 2026
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