Across art conservation, ancient scrolls, audio restoration, compression, and photography, the same question appears: what could future tools recover if we preserve the source?
Showing posts from Author: John Pile Jr
DeafSpace offers a useful way to think about information: not just whether it exists, but whether you can remain aware of it without stopping to check.
Good requirements do more than specify what must be true. They also preserve the design space where engineers can find better solutions.
When growth stalls, the obvious answer is to add more people, equipment, or money. Operations research offers another lever: reduce how long work remains inside the system.
Aviation expects get-there-itis to cloud judgment as a destination gets closer. Pilots prepare alternatives and limits in advance, leaving instructions for the version of themselves that may later feel compelled to continue.
A floodplain renovation can cross a cost threshold that changes which rules apply. The broader lesson is that continuous numbers can hide discontinuous consequences.
A premortem asks a team to imagine that a project has already failed. Beyond identifying risks, the exercise changes the social cost of raising uncomfortable concerns before the plan hardens.
Some construction contracts treat schedule float as a shared project resource rather than extra time belonging to one task. That lens may be increasingly useful in software as AI changes the reliability of old estimates.
Healthcare’s teach-back method checks what understanding an explanation actually produced. Aviation’s readback procedures show why a different kind of communication sometimes calls for a different kind of verification.
Watch the Unite 2025 presentation: Debugging Multiplayer Mixed Reality with Unity Cloud
Transform your TV into a living Earth Clock with Meridawn. App Store Description: Meridawn Earth […]
Sure, I may have gotten slightly carried away with my bird feeder (VR Birdfeeder Studio™). […]
Maybe I’m old fashioned, but you know what’s better than a frustrated 5 year-old yelling […]
I installed my custom VR camera rig into my bird feeder. Then, with OBS Studio […]
Announcing Party Versus, a first of it’s kind, 4-player mixed reality party game. Built in Unity, supported by Photon, and built exclusively for Meta Quest 3/3s!
Imagine you could jump on your rowing machine and be transported to the water as you row. That’s the concept behind this prototype.
I spent a few weekends experimenting with scale with some stereographic stop-motion animation in VR. […]
Just a quick shout out about how proud I am of our teams delivering multiple VR titles this summer including updates to I Expect You to Die 3 and Among Us VR this summer.
I’m proud to announce we’ve shipped Cloudbreaks: Leaving Haven, a Holoride experience. Holoride is a […]
Seattle and Microsoft have been great to me. I’ve learned a lot, worked on awesome projects, made wonderful friends, started my family, and had many great adventures.
