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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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February 4, 2008
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ADC bit and the Playstation 2

I interrupted our PlayStation class on Thursday because I didn’t understand how a piece of […]

John Pile Jr
November 25, 2007
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Very Simple DirectX Shadows using D3DXMatrixShadow

I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]

John Pile Jr
July 23, 2007
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KataMarble

KataMarble (2007)Platform: FlashLanguage: AS2 KataMarble is a game I wrote in about 25 hours during […]

John Pile Jr
July 23, 2007
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Pirate’s Blood

Pirate’s Blood (2007)Platform: FlashLanguage: AS2 Pirate’s Blood is a Flash Game I wrote in January […]

John Pile Jr
June 26, 2014 February 10, 2006
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Awarded: Golden Heart Rotary Charter

In 2006 I served as Charter President for the new Rotary Club of Fairbanks Golden […]

John Pile Jr
October 1, 2005
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Golden Heart Rotary of Fairbanks, Alaska

John Pile Jr and 05/06 RotaryInternational President Carl-Wilhelm After four years of helping to establish […]

John Pile Jr
June 26, 2014 February 9, 2005
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2005 Siberian Rotaract Youth Forum

As club president, in 2005 I was asked to represent the Aurora Borealis Rotaract Club […]

John Pile Jr
June 26, 2014 February 2, 2003
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2003 Aurora Borealis Rotaract President

In 2003 I served as the president of the Aurora Borealis Rotaract Club.  I later […]

John Pile Jr
February 16, 2021 July 23, 2002
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Side Projects | Nevermore

Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I […]

John Pile Jr
July 24, 2001
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Search 2001

Search 2001 (2000)Platform: Win32Language: C++Graphics: DirectX 7 After reaching the limit of what I was […]

John Pile Jr
June 26, 2014 January 30, 2001
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2001 EPSCoR Recognition

In 2001, I received recognition for the inception-to-date grant reporting system I built as part […]

John Pile Jr
July 23, 2000
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Meteor Blast

Meteor Blast (2000)Platform: Win32Language: C++Graphics: DirectX 7 It was the spring of 2000, my final […]

John Pile Jr
July 23, 1999
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Search 2000

Search 2000 (1999)Platform: Win16Language: Borland C++Graphics: BGI The first version of Search was purely experimental, […]

John Pile Jr
June 26, 2014 January 15, 1999
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1999 BS in Mathematics

In December of 1999 I completed my Bachelor’s of Science degree in Mathematics with a […]

John Pile Jr
July 22, 1997
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Search

Search (1999)Platform: Win32Language: Turbo PascalGraphics: BGI Inspired by Ultima IV era games, this is Search […]

John Pile Jr

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Publications

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games (Book)
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Borrowed Lenses logo Borrowed Lenses (Essays)
Pile Jr, John (Curator, Editor)
Established: September 2026
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