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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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January 25, 2021 April 9, 2014
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Prototype | 3D Random Dungeon Generation

Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]

John Pile Jr
February 16, 2021 March 26, 2014
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GDC 2014 | Presentation

In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]

John Pile Jr
May 27, 2014 March 25, 2014
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Game Programming – Recommendations for General Electives at Champlain College

Updated for Fall 2014 Here are some thoughts on choosing electives as a Game Programmer. […]

John Pile Jr
November 6, 2019 March 11, 2014
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Cosmos Gets It Wrong: Earth to Moon

While I enjoy the new Cosmos series, I do get frustrated that the computer graphics […]

John Pile Jr
November 6, 2019 February 6, 2014
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2014 – Spring Semester Update

5 weeks into the semester and I’m past due for providing an update about what […]

John Pile Jr
July 14, 2014 January 28, 2014
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Top 5 Free WordPress Plugins for Coders

WordPress has an amazing community of developers, constantly building additional functionality to ensure you can […]

John Pile Jr
July 14, 2014 January 17, 2014
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Algae Officer | Android

The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]

John Pile Jr
May 27, 2014 December 27, 2013
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Self-publishing for the 8th Gen Consoles

Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]

John Pile Jr
February 16, 2021 November 5, 2013
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Prototype | Exploring Realtime Raytracing (Xbox 360)

Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr
May 27, 2014 November 5, 2013
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XNA – Compile for Pixel Shader 3.0

The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]

John Pile Jr
May 27, 2014 October 24, 2013
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Is Teaching Children to Code a stupid idea?

My internet circles are ablaze this morning with William Foxton’s article “The Government wants to […]

John Pile Jr
January 25, 2021 October 9, 2013
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Tools | Image Webify – Quickly Resize Images for Social Media

This is a side project I made over a weekend in Fall of 2013. I […]

John Pile Jr
February 16, 2021 September 26, 2013
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Monocular Cues in 2D Games | Presentation

In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]

John Pile Jr
September 20, 2013 September 20, 2013
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Fall 2013 – Events for Game Programmers

September – October Events at Champlain College There are countless opportunities for Game Programming students […]

John Pile Jr
July 2, 2013 July 2, 2013
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Posting with Care: Social Media and Your Future Career

Occasionally, I’ll see a student post something extremely negative about a company, product, game, or […]

John Pile Jr
February 16, 2021 June 3, 2013
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Project | Particle Art (Android)

Touch-enabled Particle Driven Art Tool for Mobile

John Pile Jr
Windows 7 is unhappy?
February 18, 2021 May 28, 2013
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The 24 Best/Worst Programming Jokes

Need a break? I’ve scoured the web (or at least a REDDIT thread or two) […]

John Pile Jr
Magnosphere Poster
May 27, 2014 April 28, 2013
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Champlain College Game Studio sweeps GameFest

Champlain College took home a host of awards for student made games at the 2013 […]

John Pile Jr
April 19, 2013 April 19, 2013
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Evolve 2013: Xamarin Rises

Last Sunday I joined 600 other participants at the Xamarin’s first training and conference in […]

John Pile Jr
April 12, 2013 April 12, 2013
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Quibly Ball: Best Technical Innovation

Last week, Champlain College students went head-to-head against the best schools in North America for […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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